On 3/2/2020 at 5:43 PM, SapphireSam7 said:
We noticed the change as well, with the loot crate options looking a sad in comparison to the game standard and adjusted drops I have set for our other maps in the past.
I was however, able to beacon to create new loot crate drops using some code lines - which has helped.
If we could scale it it would be nice, but until then we will continue to use the code lines.
Which were, when used with beacon to override the supply crate items; (just in case anyone could use them)
- Lootcrate_lvl1_C
- Lootcrate_lvl2_C
- Lootcrate_lvl3_C
- PrimalItemConsumable_Lootcrate_lvl1_C
- PrimalItemConsumable_Lootcrate_lvl2_C
- PrimalItemConsumable_Lootcrate_lvl3_C
Do you have the exact loottables?