Overview[]
This page is a catalog of all known enemies in Arcane Lineage.
Mobs[]
Mobs are the monsters that spawn in Arcane Lineage, killing them and collecting their drops to complete quests is the primary way of getting Essence.
Resistance/Weakness[]
Resistances make Mobs take less damage to certain attacks or effects, while Weaknesses make Mobs take more damage to them.
All Mobs of the same species have the same Resistances and Weaknesses.
The strength of these can vary. For example, while Slimes have +10% Magic Resistance, Grass Spirits have +15% Magic Resistance
There are eight types of Resistances/Weaknesses:
- Physical
- Magic
- Poison
- Fire
- Nature
- Dark
- Hex
- Holy
Crossing Roads
Scorching Desert
Deeproot Canopy
Mount Thul
The Crossing Roads Mobs[]
The center of the world! This is where you shall start your journey.
Name | HP: Regen | Attacks | Resistances/ Weaknesses | Mob Drops | Mob Image |
---|---|---|---|---|---|
Slime | 15 |
| +10% Magic Resistance +20% Poison Resistance +20% Fire Resistance | Slime Chunk | The most basic mob in the game. The first enemy for most players. It has 15 HP, and is relatively easy. |
Frost Slime | 20 |
| 10 or 20% weak to dark | Unopened Present | An icy version of the Slime, it has more HP and is bigger overall. |
Thief | 12 |
| +10% Physical Resistance -10% Fire Resistance -10% Magic Resistance | 10 Gold | The second most basic Mob in the game, and the first humanoid Mob. It has 12 HP, and is similar in difficulty to Slimes, they can have different races like players. |
Grass Sprit | 20:1 | +15% Hex Resistance +15% Magic Resistance +40% Nature Resistance -10% Physical Resistance -20% Dark Resistance | Potions Ring of the Forest | First Spirit-like creature in the game. 20HP, similar difficulty to Zombie Mushrooms, however it being a healer can make them a pain. | |
Zombie Mushroom | 35 | +10% Hex Resistance +20% Poison Resistance -10% Fire Resistance -20% Holy Resistance | Mushroom Cap | Lil' mushroom child, 35HP, small but do not underestimate. As it's strong feats, it is advised to bring friends, if you have any. | |
King Slime (Boss) | 400:2 | +30% Magic Resistance +30% Poison Resistance +10% Physical Resistance -20% Fire Resistance -20% Nature Resistance | Ring of The Gelat, Slimy Buckler | First boss encounter you'll most likely have in Arcane Lineage, he's beefy and strong. Don't try to fight alone. |
The Scorching Desert Mobs[]
This is the scorching desert, the hottest desert in the world, you do NOT want to get lost here...
Name | HP: Regen | Attacks | Resistances/ Weaknesses | Mob Drops | Mob Image |
---|---|---|---|---|---|
Desert Bandit | 35 |
| +20% Fire Resistance +5% Physical Resistance -20% Poison Resistance | 30 Gold Tier 1 equipment Tier 2 equipment on Corrupted Sky event | A Bandit, but instead they attack you in the desert, they have several different races. |
Sand Elemental | 30 |
| +10% Physical Resistance -10% Nature Resistance | Sand Core | A strong-like spirit, with its strong moves, it is quite powerful. |
Stray Sandstorm | 65 |
| +20% Dark Resistance +20% Hex Resistance +20% Nature Resistance -10% Physical Resistance | Restless Fragments | A grass spirit-like enemy, quite strong, incredibly capable of wiping players out. |
Sand Golem | 70 |
| 25% Physical Resistance -10% Dark Resistance -10% Magic Resistance -10% Nature Resistance | Ring Of Crushing Force | Huge golem, made out of sand. Can be seen carrying carts around for fast travel. Can be encountered more often when in a party. |
The Deeproot Canopy Mobs[]
The greenest of swamps! What mysteries shall be discovered here...
Name | HP: Regen | Attacks | Resistances/ Weaknesses | Mob Drops | Mob Image |
---|---|---|---|---|---|
Fog Spirit | 45 |
| +40% Hex Resistance +40% Poison Resistance +20% Physical Resistance -20% Magic Resistance -20% Fire Resistance | Haze Chunk | As visible as the fog that surrounds you, toughest Sprit you'll encounter in the entire game. |
Venom Shroom | 50 |
WIP. | +30% Hex Resistance +10% Physical Resistance -10% Magical Resistance -30% Fire Resistance -50% Poison Resistance | Mushroom Cap | The Zombie Shroom's cousin, cute but dangerous, with its power, it heals from poison. |
Cursed Corpse | 95 |
WIP. | +80% Hex Resistance +50% Poison Resistance +30% Dark Resistance +15% Physical Resistance -20% Fire Resistance -30% Holy Resistance | Nothing | A human he was, a cursed abomination he now is, like it's bandit siblings, can be different races. |
Cess Horror | 110:2 |
| +10% Physical Resistance +20% Hex Resistance +50% Dark Resistance +50% Poison Resistance -10% Holy Resistance -30% Fire Resistance | Rot Core | The hunters of the swamp! They have no predators because everyone is their prey. |
Thorian, the Rotten (Boss) | 1800:8 |
| +30% Physical Resistance +30% Hex Resistance +30% Dark Resistance +25% Poison Resistance +10% Nature Resistance -10% Fire Resistance -50% Holy Resistance |
| A story similar to that of the Cursed Corpse, a creation of god turned into a monstrosity amongst the world. |
The Mount Thul Mobs[]
The dangerous volcano, the monsters will try their best to make you never escape.
Name | HP: Regen | Attacks | Resistances/ Weaknesses | Mob Drops | Mob Image |
---|---|---|---|---|---|
Magma Golem | 120 |
| +40% Fire Resistance +20% Physical Resistance +10% Nature Resistance -20% Magic Resistance | Nothing | A powerful sand golem, instead of sand, however, lava courses it's every crack. |
Lava Crab | 80:2 |
| +55% Fire Resistance +15% Physical Resistance -20% Dark Resistance | Nothing | Surprisingly, the only crab-like enemy, quite weak compared to everything else in this world |
Yar'thul, the Blazing Dragon (Boss) | 1200(1800 if corrupted) |
| +50% Fire Resistance +20% Physical Resistance -10% Magic Resistance |
| The myth, the legend, the one and only... Yar'thul, the Blazing Dragon! |
Community content is available under CC-BY-SA unless otherwise noted.